I am trying to export the lowest level of my character back to 3DSMax for some UV tweaking, only the UVs are braking. In Unwrap UVW it looks like all is fine, but each UV point is connected to a random other/s, and so the texture is not displaying correctly.
It’s definatley ZB doing this as I can export from Max to ZB with good UVs, but when you export back the UVs are bamboozled. Anyone had similar? Any solution please?
I have tried this with my ZB3.5 sculpts and it does the same. Could it be settings?
