ZBrushCentral

ZBrush 4 to Renderman

I finally got a chance to start playing with my new version of RenderMan Studio and was curious how displacement maps are supposed to be setup now with ZB4 and Slim 9. For ZB3 I had to use an SL box in between my MayaImageFile node and the displacement shader with a little math in it so that Slim would displace the mesh properly. Now that the way disp maps are generated in ZB4 I’m not sure how to make this work.

Just to clarify, I’m not using maya shaders of hypershade. These are shader networks built in Pixar’s Slim that are connected to my Maya scene. I’m using a Material Ensemble with an AP surface shader and a Combine Displacement shader (as I’m combining sculpt with procedural).

any info will be appreciated.

Thanks