Hey everyone,
I’ve been encountering problems when I try to render displacement maps made in Zbrush in Maya(mental ray). I was hoping someone has a solution to this problem?
Here is what my tree looks like in ZBRUSH:
Here is the base mesh in Maya:
And this is what I get when I render:
I’ve tryed playing with Alpha gain/offset but it hasn’t been giving me the results I want and I’ve tried converting to SubD. Please help!
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