Hi,
I have troubles exporting textures from Zbrush, and connect them in Softimage. I get jagged textures.
Retopo was done in Topogun, then exported the mesh to Zbrush to use Uv Master Uv´s, and then Polypointed.
There´s something missing in my workflow, or there´s some option i need to activate to get decent textures?
Please help :(
http://imageshack.us/photo/my-images/594/captu01.jpg
[http://imageshack.us/photo/my-images/836/captu02.jpg](http://imageshack.us/photo/my-images/836/captu02.jpg)[](http://imageshack.us/photo/my-images/594/captu01.jpg/)[http://imageshack.us/photo/my-images/847/captu03.jpg](http://imageshack.us/photo/my-images/847/captu03.jpg)[](http://imageshack.us/photo/my-images/594/captu01.jpg/)[http://imageshack.us/photo/my-images/809/captu04.jpg](http://imageshack.us/photo/my-images/809/captu04.jpg)[](http://imageshack.us/photo/my-images/594/captu01.jpg/)