I’m fairly new to Zbrush so i apologize if this question is confusing to anyone reading it. Here is my issue:
I began creating a basic armature from zspheres. I got the armature to where i wanted it for the most part and created an adaptive skin (which is what i was under the impression i was suppose to do to get a geometry based figure that i could actually sculpt on). After that i began kinda filling in some of the mass but the problem starts on certain areas of the figure when i use any brush and go to add mass it will completely flatten the portion im working on. I notice it most often in the arms and legs but i have seen it happen to my chest even after i have already added to the area. Any ideas what this could be? Again sorry if this is a confusing or even stupid question just trying to figure out the ins and outs of this program still. Thanks!
Jeff