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Zbrush 4 Material and texture help :)

Hiya all this is my first post here,

I am in the process of making some of my sculpts into game ready models (low-poly) I am having difficulty with the the transfer of some of the texture detail.

As you can see, I have used a reflective Matcap on the visor of my character and i am wondering how i transfer this detail to a texture map without it loosing its reflective look?? Is this possible?
Below is the diffuse texture and as you can see it only holds the RGB detail of the Reflective Matcap that was on the visor (the greeny blue patch).

So how do i go about transferring the from the zbrush model visor onto a texture that can then be loaded onto a 3k poly version in 3ds max?
Thanks

Attachments

Armoured  Soldier (Futuristic).jpg

Merged_Armoured_soldier__Tanned_Green_UV_with_lowpoly_1_TXTR.jpg

I think i have come across a solution however confirmation would be nice, i believe it involves baking the material data to the polypaint using zapplink??? Is this the correct solution also is this the only solution??

thanks again

p.s please comment on my sculpt I am open to constructive criticism :slight_smile:

Zapplink is one way to go about it. You could also create a displacement map, apply it to a plane with the desired Matcap applied, and export that as a texture.

Both methods will share the same problem however; reflections and specular highlights are not something that should be baked into a static image with great effect. The result should shift around depending on the location of the lightsources, the camera, the angle of the surface, etc. If that kind of information is baked to a color/diffuse texture, it’s no longer going to appear reflective.

Based on the texture size, I’m guessing you’re aiming for a more modern game engine. In that case, you should rely more on the actual realtime shader/material to create the desired reflective result.

Ok thanks for your reply and as i understand it to achieve the most desirable effect i need to rely more on 3ds max to create the material effect i am after. This is only ever going to be rendered out in 3ds max as it for the development of my portfolio and is never going to reside within a games engine, not yet anyway.

p.s let me know wot u think of the model aswell if you like?