ZBrush 4 for Lightwave Users-Normal Maps & Displacement Maps

ZBrush 4 for Lightwave Users-Normal Maps & Displacement Maps



In this videos series we show 3D students how to use ZBrush 4 and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your ZBrush work, most of the concepts, principles and techniques used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.

In this video tutorial ZBrush/Lightwave Instructor Adam Gibson shows how to use ZBrush to create high detail sculpting on a Velociraptor dinosaur that is exported as a Normal Map for use inside of Lightwave 3D.

Table of Contents for Normal Maps

Chapter 1- Intro

Chapter 2- Sculpting the Gums Part One

Chapter 3- Sculpting the Gums Part Two

Chapter 4- Sculpting the Gums Part Three

Chapter 5- Defining Lip Area

Chapter 6- Creating Scales in Hi Def Mode Part One

Chapter 7- Creating Scales in Hi Def Mode Part Two

Chapter 8- Creating Scales Using the Global Inflate Tool

Chapter 9- Creating Lip Scales

Chapter 10- Creating Scales Using the Drag Rectangle Tool

Chapter 11- Correcting and Blending Scales

Chapter 12- Creating Bumpy Skin Areas on the Head

Chapter 13- Creating Scales on the Feet

Chapter 14- Creating Scales on the Hands

Chapter 15- Creating and Exporting a Normal Map in ZBrush

Chapter 16- Exporting an OBJ in ZBrush

Chapter 17- Importing and OBJ into Lightwave

Chapter 18- Setting Up Normal Map Node In Layout

Chapter 19- Problem Solving and Test Renders

Running Time: 2 hrs. 49 mins.

High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video

Level: Beginner to Intermediate



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