My model has a UV map and a texture map. When I export and open in Silo or Unity3D the texture is all wrong. If I flip the texture bitmap after exporting it looks fine in Silo and Unity.
I’ve tried working with the Preferences/ImportExport options. I had originally thought that things like eMFlipY might mean “export Material Flip Y” but does not appear to have any effect on the UVs. In fact all of the eM… options do not appear to do anything as I used a file diff tool to examine my original OBJ export compared with exporting when setting those buttons.
I need to either flip the UV’s or texture map upon export. Seems like this should be common and easy, I must be missing something?
Thanks