ZBrushCentral

ZBrush 4 export to OBJ texture flip

My model has a UV map and a texture map. When I export and open in Silo or Unity3D the texture is all wrong. If I flip the texture bitmap after exporting it looks fine in Silo and Unity.

I’ve tried working with the Preferences/ImportExport options. I had originally thought that things like eMFlipY might mean “export Material Flip Y” but does not appear to have any effect on the UVs. In fact all of the eM… options do not appear to do anything as I used a file diff tool to examine my original OBJ export compared with exporting when setting those buttons.

I need to either flip the UV’s or texture map upon export. Seems like this should be common and easy, I must be missing something?

Thanks

did you made the disp map in ZB? you set the flipV on?

No disp maps being used just yet, just a diffuse texture map, and I don’t see any options for flipping on texture map.

Right now, what fixes it is to go to the Tools>UVMap and enable FlipV. Then I export to OBJ then disable FlipV to continue working. That gets me an OBJ that seems to work elsewhere but I’d like to be able to just use the export preferences and be done with it.