Hey! This is just a test walk cycle using one of my sculpts and an animation I did in Maya. I’m not sure why my MDD file is deciding to slow down towards the middle. I exported 240 frames from Maya into a Zbrush layer using POINT OVEN to bake MDD into a bone driven mesh.
Here’s the vimeo link…
<object width=“400” height=“300”><param name=“allowfullscreen” value=“true” /><param name=“allowscriptaccess” value=“always” /><param name=“movie” value=“http://vimeo.com/moogaloop.swf?clip_id=14167111&server=vimeo.com&show_title=1&show_byline=1&show_portrait=1&color=&fullscreen=1&autoplay=0&loop=0” /><embed src=“http://vimeo.com/moogaloop.swf?clip_id=14167111&server=vimeo.com&show_title=1&show_byline=1&show_portrait=1&color=&fullscreen=1&autoplay=0&loop=0” type=“application/x-shockwave-flash” allowfullscreen=“true” allowscriptaccess=“always” width=“400” height=“300”></embed></object><p><a href=“http://vimeo.com/14167111”>Troll Zbrush 4 Animation test</a> from <a href=“http://vimeo.com/rodneybrett”>Rodney Brett</a> on <a href=“http://vimeo.com”>Vimeo</a>.</p>