ZBrushCentral

Zbrush 4 and UV Space in Maya

i am having a problem with UV Space when i send my Subttols from Zbrush 4 to Maya 2011, all my UVS layed out according to their material ( leather, metal … etc ) and i have 5 UV spaces right next to each other in the positive direction ( U direction ) Zbrush always reset the uv shells to the 0 to 1 area in the UV editor in maya, is there any solution for that ?

cheers