Oh man this is awesome. I especially love how more and more prebuilding meshes in other software is obsolete.
I do hope there have been some more user friendly zbrush > 3dsmax/maya pipeline improvements though. It’s very difficult to find good tutorials on how to actually get a proper render for people that aren’t that experienced. All that stuff with getting good results with normal/displacement/ambientoccl./specular maps etc… very confusing. I’d really like to be able to animate stuff coming out of Zbrush that actually looks like my finished sculpt