ZBrushCentral

ZBrush 4.0 Purchase and Upgrade Schedule

I’ve tried that on a model and i will admit, paint on a texture using projection master is cool, but to me, I find it slow and painful…most of my brushes work, but it forces me to put the model down, paint a little, pick it up, etc.

I rather have layered polypainting with blending modes, i can finally paint my damn specular maps the way I WANT TO! With that in mind, will materials carry over in the layered polypainting? Like if I want my specular material on one layer and the skin on another will that be possible?

And expand subtools would also serve as a secondary function for those who want to bake normal maps in xNormal and WITHOUT tracing errors :slight_smile:

when pixologic tell us all the new freatures that will be available in ZB4 and more videos showing it??

Please keep your discussions on the subject of ZBrush 4. If you wish to discuss other applications, please do so in the Community Forum.

Thanks. :)

Congratulations. Very very WOW.

Slightly off topic but…

And poly-painting does indeed have some awesome advantages. It is directly on the model for sure, and doesn’t need UV’s. All good.

Problems with it:

I work in games. We use textures. If I want to use polypainting (and I have) I’m limited in a number of ways as far as the pipeline goes. Firstly I ideally need to be painting on a low poly model as that is what the games model will be. If I subdivide the mesh numerous times it begin to ‘bend’ the final result. E.g. a straight line I’ve drawn can warp as it tries to transfer back down from a high poly to a low poly. The way round this (aurick I think suggested this to me) was not turning on the smooth when subdividing. At which point you’re trying to paint on a faceted edged model.

Compare this to, say, the simple tools in other 3d apps. I load in a texture (or create one) and I paint away. I can paint in flat color or with a material shader turned on. And ultimately it’s given me much closer results which I need for my field (games).

More importantly the texture sheet is useful because people need to be able to quickly adjust things. Addings scars, changing hue tones or whatever. I need to be able to pass this over to another artist and say ‘I did this earlier… can you change a few things like adding makeup, dirtying the character or something similar?’. We reuse a lot of textures like this. I don’t want to have to give them a collection of non UV’d squares that need the source model to do any work on :slight_smile:

Pixel painting is ace - and fun - but for my games workflow we need texture painting otherwise I’m forced to abandon zbrush for that part of the pipeline.

Wow i just love this image!
http://www.pixologic02.com/1007ZBrush4/03-BryanWynia.jpg
Props for creating such an awesome image…

I am highly anticipating this release.
After all these years since i purchased my copy of Zbrush,
Pixologic still has me twitching in my chair counting the days to yet
another release.

“And it’s still free for me”…

I have never in my entire life purchased something and it last this long
with excitement. Not my car, my house, my dog, my Xbox-360,
or that pound of weed.

Thanks Pixologic!

Can anyone post a new something interesting here about ZB4 at Siggraph?

I wanted to post something like that, you did it first!

Back to the real debate : what are these famous clipping brushes???

Very cool image indeed. Reminds me somewhat of the artwork for the Iron Maiden albums.

ZB4 is gonna be awesome. Looking forward to it!

Yeah… there’s nothing more about Zbrush? And what about some Pixologic news on event? Or even some more tease videos?

or some recorded video from the booth!
at least its not a long wait now :wink:

Read it again! Pixologic will make available to for us to buy backup CD when we upgrade

All I can say about that video is: HOLY Pixolocalypse! BatMan!

Time line!
ShodowBox!
In addition to Spotlight & LightBox
Clipping brushes!

I LOL at that idea of Pixologic making a Plug-in called MudBox
MuhuhuHUHUUUHAHAHAHAHAHahahahah!!!

@aurik

Is there really no way of pre-ordering ZB4 Limited Edition and receiving 3.5 right away to use until 8/9/10 via the online store?

I’d really love to buy a license and get a nice shiny metal box but also be able to use 3.5 now.

I am not at Siggraph

At this point that is not possible. I’m sorry.

We use it for the games I work on, and we get around the issue with XNormal. You export your high res mesh with the polypaint (leave TEXTURE selected in the export settings) and then bake the Vertex Colors to the in game model that has nice, human readable UVs. Sadly, in 3.5, you can’t paint in layers, so any layered adjustments/variations are then done in PS in a master file, but with all of the tools for stenciling and masking–and painting while you sculpt (nice for things like hair), it’s well worth the effort. Sounds like ZB 4 is going to give us paint layers, anyway! Although I’m a bit frightened of how large your file could become if you’re not careful with them.

The other thing I love about Polypaint, is that you can rip out a rough sculpt and lay paint on it very quickly, so that the Creative Director, Art Director and everyone else with a stake in the final look can get a good idea of where you’re headed before you put in too much time on it.

if you look closely at the video you will see that the layer sub pallet has been modified with some kind of buttons for each layer. My best guess is this will be for animation or Polypaint

^^ I agree with Tatanka_Nui…i’ve been working on my game models directly in Zbrush…i don’t even touch XSI until the model is completed… and I love polypainting since i have control over the detail and i can see it… I have tried using PM with a 2k texture applied and I hate how blurry my details are :cry:

And with layered painting, I do hope that i can paint, erase, duplicate paint layers and change the materials on each layer…

As for file size, this is one thing I kind of dislike… I am working on my demon and the damn thing is 1.2GB!! I hope there will some way around this… (maybe simplifying the model at save time)

Come on Aug 9th!! I hope I am off that day :slight_smile:

I´m going insaneeee,incredible tool,OMG!

Cryrid, think of this pipeline Zbrush4 modeling, 3dcoat retopology,uv’s/maps, XSi

Ahh bummer!

I pre-ordered anyway

Let’s hope that August 9th comes quickly!