Hi folks. First of all I’ve been searching for an answer quite a long time now and found a lot of solutions but none of them seems to work.
My university has a licence of Zbrush 4.0 and 3ds Max for me to use and I seem to be able to do some decent stuff, however what I don’t understand is how to make my Max renders as close to the Zbrsuh viewport as possible when it comes to maps.
I know how to sculpt, layout uv’s, create maps etc. but I don’t know which settings to use in Max when rendering with Mental Ray.
So what I have is a detailed and finished ztool with uv’s ready for export. I want to export a displacement-, normal- and a bumpmap that I want to apply to a sss or a AD material in 3ds Max. What settings has to be set in Zbrush and what are to be set in Max? Also My character is going to be rigged so it’s somewhat lowpoly, so I really need a displacement map.
I learned some tricks when it comes to Zbrush-to-max, like that I have to flip the maps, add a -0,5 offset etc. and I read the tutorial from 2006 a thousands time, but the settings don’t work in 3ds Max 2012.
Please help me, this is really frustrating.
Thanks. 