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zbrush->3dsmax08 texture problem

I really please about halp! It is very important to me! :slight_smile: Thank you:

I’ve modelled and textured (GUVTiles, UVCheck - everything ok.) model of a woman in zbrush, hen I exported the lowest level into 3ds max 2008 and applied the vertical flipped texture into diffuse slot. When I render it (mental ray) i got horrible white strips on her face, hands, black “things” everywere :frowning: Why? What schould I do?

The same thing happens with normal map when I’m creating normal maps with preconfiguration “best quality tangent 3ds max 9” and I’ve got these small black things in the same places :frowning: Please help! :frowning:

zbrush:

max (without lights etc :P)

Before exporting, try pressing Tool>Texture>Fix Seams.

aurick - this doesn’t help :frowning: after I pressed this it’s a bit better but a bit … :frowning:

Please help me to solve this problem :frowning: I belive that anyone knows the answer :frowning: This is really very important to me :slight_smile:

hi danilo, I don’t know if this is the cause of your problem…I have found that ZB breaks all the UVs when you export back to Max. So I use this cool little Max script, which when applied with a UVUnwrap in the stack - it welds all the UVs back together.

Here is the link:

http://www.jhaywood.com/maxScripts.htm

The script you want in there is called “weldAllUVs.ms”

All credit to the author of that script, one of the most useful I have ever used.