I really please about halp! It is very important to me!
Thank you:
I’ve modelled and textured (GUVTiles, UVCheck - everything ok.) model of a woman in zbrush, hen I exported the lowest level into 3ds max 2008 and applied the vertical flipped texture into diffuse slot. When I render it (mental ray) i got horrible white strips on her face, hands, black “things” everywere
Why? What schould I do?
The same thing happens with normal map when I’m creating normal maps with preconfiguration “best quality tangent 3ds max 9” and I’ve got these small black things in the same places
Please help! 
zbrush:




