Hi there,
I recently created a new model, which I was planning to afterwards animate in 3ds max. However while creating it I’ve used the Subtool Master and Decimation Master plugins, resulting in me losing lower subdivs.
I know that the usual way to work is to export a lower subdiv into 3ds max, along with normal/displacement maps… but no longer having any lower subdivs, am I screwed here?
After decimation I’m left with a model with about 5.5mil. totalpoints. Would I be able to use this in 3ds max, and finally animate it properly?
I’ve tried reconstructing lower subdivs, but get the ‘triangle error’, apparently because I used masks along the way.
So… should I go back three MAJOR steps to an earlier version of the model with subdivs, and do all the work all over? Or can I still salvage this?
I’d really appreciate any tips here 
Regards, you’ll be saving this critters’ life!
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