ZBrushCentral

ZBrush -> 3ds Max -> ZBrush?

Hi,

I’m having problem with scale when dealing with 3ds max 2009…

  1. I did my base mesh from ZSpheres and sculpt it as I wish.
  2. After I was happy with my sculpted model, I did some retopo stuffs to get better mesh from it. Mouth area was too difficult to retopo so I decided to do it in 3ds max as like UV works also.
  3. Adaptive skin and export as OBJ.
  4. On 3ds Max 2009, import OBJ and add some mouth area polys and finish UV.
  5. Export model as OBJ using gw:small_orange_diamond:OBJ-Exporter (I suppose it’s standard?) using ZBrush preset. Scale is 1.000 as default.
  6. Import that fixed model to ZBrush.
  7. Draw back old model where is topo mesh with sculpted original.
  8. From topology settings pick Select Topo and add imported mesh.

Result is way too small new topology mesh!?!? I have never resized model in 3ds Max so I suppose problem is import/export settings? Or units on ZBrush/3ds Max??

If you have any idea, let me know! Thanks!

This thread may help you: http://www.zbrushcentral.com/zbc/showthread.php?t=48689