Hi,I am new to Zbrush but a long time user of 3D Max. What I am trying to do is create a model is 3D Max (which I’ve done) take it into Zbush and add a displacement map to add the cloth material. I should just let you know I’m creating a toy bear and the displacement map will be the material it’s made from. My issue is more with work flow.1. Should i do the UV Map before exporting to zbrush??2.The model is in 1 part but will have THREE different kinds of cloth textures. Should I split the material into 3 parts? (I was just looking at using one diffuse map).3. Can I export the model back to 3D max with all the textures in place and will max handle it ok?? (want it back in max for lighting and rendering).4. As an extra part I want to add sticking to the model, would I have to export this as a normal map to show in 3D max??ThanksPhil
If I understand things correctly, you’re planning to use this displacement map to create a cloth pattern on your model and you will then be sculpting, etc. from there before exporting back to Max?
If so, my recommendation would be to use the Tool>Surface>Noise feature. Click the dot in the lower left corner of the preview to load the map you’ll be using for the surface noise. Adjust the strength and any other settings. When done, you can apply it to the mesh, turning it to geometry.
You can even mask off sections of the model so that they will not receive the noise. This will let you apply the cloth pattern to the specific parts of the model that need it while leaving the rest unaffected.
Once you have finished sculpting and detailing you can then create any textures or displacement maps you need. From there the easiest way to get it back to Max is to use GoZ (found in the top section of the Tool palette).
I recommend reading the New Features PDF files found in the ZBrush 4R2\Documentation folder. This will explain GoZ and the Noise features in detail.
Hi Aurick thanks for the reply!
That’s correct that’s what I want to do. The issue I have is that the one model will have 3 different cloths, so 3 different displacement maps/textures will be needed. I have the diffuse uv’s set out on one map. If I use mask to apply a displacement map will it just effect them areas?? So the 3 displacements will end up on one map to use back in 3D max!
Also will I need to create a normal map for it to carry the sculpting back? With the sculpt I was looking at doing some sticking with an alpha brush, is this the best way if I want the stitching a different colour than the body colour?? Or should I model the stitches as they will be small but it will be a blue/orange combo so they will stand out on one another!
Sorry for the noob questions just trying to get the work flow in my head right before I go ahead and do hrs of work wrong.
Thank you for your time p.s I’ll look at that info