First of all let me introduce as a new member of the community and congrats for the amazing community that you have!
In the project that im working on im having a little problem with retopology so i write here hoping that someone can help me to sort things out.
I started moddeling a basic gun in Zbrush wich in this high-poly mesh:

Helllp
if someone knows a way to solve this it would help me a lot D: (i wanted to use the advantages of both programs: 3dcoat awesome retopo tools and zbrush sculpting to improve my workflow)
PS1: I have been using zbrush only to a basic level but i want to master it ( im studing computer science right now but want to do a specialization in graphic desing)
PS2: Still learning english sorry for mistakes 
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