Hi,
I noticed this problem on my macbook pro 2.2 intel duo. When I sculpt in normal edit (not quick 3D edit) all I get are these holes on the mesh; different DSmooth setting doesn’t change anything. It’s only a graphic problem because if I refresh the rendering (moving the tool ie) I see the modified mesh; it’s just the realtime render that seems broken. I just downloaded version 3.2 but the problem is stil there… In quick 3D mode all works well.
This is the graphic card installed (standard): GeForce 8600M GT
Cheers

) I ask to investigate better on this issue. It seems that snow leopard doesn’t help but now I’m sure it is a software problem, not hardware. I tried the same thing with the same hardware (my MacBook Pro) on windowsXP with bootcamp (I have a 3.1 windows temporary crossgrade version) and there everything works right… So I have no idea where is the bug, probably is the video card driver, but please check if you can.