Ah! Hardbody modeling. That’s something I want to see in Zbrush. Those subtools are so practical. Thanks for showing us this, and looking forward to what it will become!
Waiting the texture for a full pleasure
Awesome! Cant wait for the textures! What is the background image from or is it a work of your own?
In Zbrush 3?
Hey guys, glad you guys like. billrobertson42 yeh man I almost always biuld geometry in other packages, So yeh it was biult as a b spline model. But at that time my workflow was very different than it is know. I did not feel Z brush 2.0 was going to be a good choise for detailing a model of this sort. But now I think it is, and will give me great results. Well we will see. I did a poly convertion before importing, and right now I am dealing with UV’s. Z brush 3 is very robust and I think it should do the trick. I will be useing it mainly for hi rez detailing on this one and I will be going back into maya for the animation, and I will be exporting 32bit d maps in the end. But details soon.
that’s one of the things I don’t see to much raving about…how good ZB3 is
when dealing with other packages ( is displacement map creation enhanced
and ‘easy’ for Max-Maya-XSI-C4D? same with normals, AO, spec, etc.). It
seems there is always the necessity to ‘fix’ maps that come out of the
sculpting process from within PS before they are actually usable…
It looks quite luxurious to deal with all these 100s of millions of polys, but
I’m eagerly wondering about how ‘seamless’ the model creation (and map
creation) pipeline will integrate with the software that needs to render it
in animation or for use with game engines.
Guess I’ll be finding out soon enough.
cbostjan - sure wouldn’t want to be staring down any of the barrels of your ship
(yikes)
thanks for sharing your work.
rookie-z
wow, spectacular ndeed
freakin A! nice work. i’m jealous and even damn near angry (not at you)
awesome!
Holy crap!:eek: how long did it take you to make this?
wow I see something like this and it makes me wonder where I would even start. Great modeling man.
Love the vine. Guess that’s a new feature.
Still waiting for mac!
Nice work!
I absolutely love that skull man!
How did you get the detail on the skull?? The HD I mean.
Could help explain your workflow for HD?
I’ve been trying to use HD geo but am not able to effectively utilize the feature.
Thanks!
Your work is absolutely amazing. I am really enjoying the level of detail that you put into your models. How long does it take you to achieve a finished result?
Very, VERY amazing work man. That skull boggles my mind.
I’ve got a question though. How did you create that perfect telephone cord looking thing?
Thanks.
Nvm, I figured it out :P.
Initialize with the Spiral3D ftw.
I just viewed your thread for the first time…awesome stuff!!
Oh my I would love to see a tutorial on how you got this bark and vine so beautifully. I detect some interesting techniques. I work a lot in Vue 7.5 Extreme and would kill for some native vegetation of this quality. I guess I’ll just have to stick to it until I get close. Excellent work.
uhm,Thanks so much 4 sharing with us,bros
You work is incredibly inspiring and you have a great sense of textures and details. Did you have a reference for the first skull guy?