ZBrushCentral

ZBrush 3 Beta Images/Character work, Chris Bostjanick

Hi everyone, My name is Chris Bostjanick. I am a freelance CG artist with roots in fine art and traditional sculpture.

Subtools is just one of the many new features that made Z-brush 3 the heart of my character workflow. It is a true workhorse. Z-brush 3 is the only modeling software that gives the artist total freedom in the creation process. I just want to say thank you to everyone at Pixologic, you have all been simply wounderful! Its been a real pleasure! Well heres some of my stuff I hope you like it.
http://www.artisticdaydreams.com
ChrisBostjanick_Characterwe.jpg
http://www.artisticdaydreams.com

Attachments

ChrisBostjanick_CharacterF1.jpg

hands_1.jpg

hands_2.jpg

bust_back.jpg

feet.jpg

roc.jpg

roc1.jpg

WIRE.jpg

IVY_POST6.jpg

IVYbarktest.jpg

polypainttest.jpg

Stunning detail. Extraordinary.

picking myself up off the floor

Uhm…so when will Mcfarlane be releasing this as a 12" figure???

Ridiculously cool.

Chris, what can I say is…someone call the WildCats!!! :slight_smile:
Marvelous work, texturing, modeling…rocks!!! Congratulations!!Best regards!Dalton

Your art work it’s just beautiful! Very inspiring work! You did great work texturing the face of the skull.
I have one question for you, if you dont mind. What is the best thing you like from the new Zbrush?

Great work! Have a good one!

Javier Loredo.

Ever since I caught a very quick glimpse of this creature on the zb3 preview video, I’ve been wondering who sculpted this. (you know, it was very cruel to show something as cool as this very briefly like that)

Top work !!! :+1: :+1: :+1: :+1:

Is this ZB3 render? Can this be rendered on an external renderer? I imagine my MR spluttering to a halt and my workstation burst into flame should something like this be rendered by MR.

Top quality stuff… cna you show us more on how you made the leave and stuff? :+1: :+1:

holy cruddy wuddy was a bear, that detail on the face is insane. :eek:

Such powerfull models! Worth of detailed study. Speaking of details: … !
:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

This is probably one of the most impressive model that I’ve seen on here. I want to grow up to be just like you

Detail is the word ! sure!

Amazing modeling and the shading and texturing seem to be important too ! The shading of the skullhead is just great when we are very near of it…
Great !

The details in the face, especially the jaw are absolutely sick. Whats the polycount on that, and how well does your system deal with such a model?

echoing what everyone is saying: ‘great job!’ – amazing details, especially on the face!

you’re a very talented artist… keep up the great art!

-cg

Veins,sinews,tendrils demonstrated to perfection. Very skillful crafting indeed.

z3 is truly king hands down!!!

great modeling i love how this one turned out.

Whats up guys, Thanks for all the for all the awsome comments! :smiley: I must say that there is some extremly awsome work in this forum. These artists are off the chain!! For the last couple of months just seeing there posts really fueled my creative jucies, and made me a better modeler to boot. I am glad that the world finally gets to see all this digital beauty. Now I will have to say my favorite features in Z3, “Subtools” is for sure #1, but I would say in a close second is " The Lazy Mouse" it is awsome. There are just so many really great tools. Well let me get to poly counts and stuff. That character is made up of 20 different tools, each one ranging from 1.5 million to 10 million polys or so. The total for this character is around 51 million polys. This all pretty much just Z3 I rendered in Z3 as well, it can be rendered in an exteral package. Mental ray can handle it, but not very efficiently. The detail on the head, poly counts are a bit hirer but not too bad. Its at 40 million by itself. My box has no problem with working with that many polys. Here are just a quick views front and back without the cape. Sorry about the quality, Hope you guys like.
FRONT_BACK.jpg

Attachments

ClassicWax.jpg

that is the coolest model i have ever seen, you are a really talented artist! …all the best wishes for you in the future and keep us updated with some your work :smiley:

Wow… this is a very cool take on Michelangelo’s David. It is almost the identical pose. Great work… -t

amazing work ! great detail

the skull close up looks just amazing !
after the the next step movie i look around for this monster

Thanks sliver37 I am glad you like it!! nice eye Cushwa Yeah the David was an underlying ref for pose. But of course I did model in bind pose before I posed the model. I diddnt have transpose yet:cry:, so I had pose it in maya. I must say, transpose is awsome! what a time saver! Thanks Smeagol. Yeah when the video came out. There was a lotta talk about when would the right time would be to let the world in. Everyone just wanted wait, man bet the antisipation was a killer. I was lucky to get into the next step.Thanks guys! Its to bad though, there were only able to showcase only a few artists, and there is just so much awsome art coming from the beta team. It must of been very hard to pick. But now everybody can see the awsome talnet of the beta artists!