ZBrushCentral

ZBrush 3 Beta Images/Character work, Chris Bostjanick

thanks, cbostjan. I hope my slow response doesn’t appear as disinterest…I just got bogged down in some other things and only just now saw your response to my question.

First of all 38 million polys! Wow, that is cool to be able to do that. Secondly, the trunk was detailed enough that I think it would have passed quite well in a closeup.

Wow, what a great piece!
Its MEAN, its DETAILED and it looks FANTASTIC.
Have you sculpted in clay before?
What are you going to make next?
-MFW

What amazing work you have done here.

Im interested in how long it would take to repose that figure with transpose. like say, change the fingers to a different position or put him into a running position. I remember from the very first Transpose video way back it showed it quite different to how its shown to be done now?

Whats up guys, slosh when I sculped this guy I diddnt have transpose yet. I really only use it to move small stuff around little tweeks and stuff. But I assure you it is as easy as you see in the next step. MFW I am finding lately work is making it hard for personal work. I really got the bug today to do a bit of work. I am working on IVY. She’s still rough around the edges, but more to come. IVY.jpg

Attachments

IVY_POST.jpg

hey cbostjan!

looks like a very nice start on ivy.
would like to see a smooth version of the frontview. she looks mean.

-r

Aah… all those leaves… all those poly’s…

Hi everyone, I think now is a perfect time to really see what Zbrush can do on a hs model. This is a B spline model I biult awhile back. Right now it is around 60+ subtools and many more coming. I might have to break the model up into smaller chuncks, we will see. I also messed around with matte cap for 10 min just to get a ruff idea of a shot concept.[attach=55870]matteCAP1.jpg[/attach] STINGER.jpg

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matteCAP1.jpg

Wow. ZB3 is handling those mechanical shapes really well … not too smooth, not too sharp. And so many sub-tools. The model is looking awesome. :+1:

Ah! Hardbody modeling. That’s something I want to see in Zbrush. Those subtools are so practical. Thanks for showing us this, and looking forward to what it will become! :+1:

Waiting the texture for a full pleasure :cool:

Awesome! Cant wait for the textures! What is the background image from or is it a work of your own?

…of this crazzy free Ivy generator :wink:

In Zbrush 3?

Hey guys, glad you guys like. billrobertson42 yeh man I almost always biuld geometry in other packages, So yeh it was biult as a b spline model. But at that time my workflow was very different than it is know. I did not feel Z brush 2.0 was going to be a good choise for detailing a model of this sort. But now I think it is, and will give me great results. Well we will see. I did a poly convertion before importing, and right now I am dealing with UV’s. Z brush 3 is very robust and I think it should do the trick. I will be useing it mainly for hi rez detailing on this one and I will be going back into maya for the animation, and I will be exporting 32bit d maps in the end. But details soon.

that’s one of the things I don’t see to much raving about…how good ZB3 is
when dealing with other packages ( is displacement map creation enhanced
and ‘easy’ for Max-Maya-XSI-C4D? same with normals, AO, spec, etc.). It
seems there is always the necessity to ‘fix’ maps that come out of the
sculpting process from within PS before they are actually usable…

It looks quite luxurious to deal with all these 100s of millions of polys, but
I’m eagerly wondering about how ‘seamless’ the model creation (and map
creation) pipeline will integrate with the software that needs to render it
in animation or for use with game engines.

Guess I’ll be finding out soon enough. :smiley:

cbostjan - sure wouldn’t want to be staring down any of the barrels of your ship
(yikes) :wink:

thanks for sharing your work.

rookie-z

wow, spectacular ndeed

freakin A! nice work. i’m jealous and even damn near angry (not at you)

awesome!

Holy crap!:eek: how long did it take you to make this?

wow I see something like this and it makes me wonder where I would even start. Great modeling man.
Love the vine. Guess that’s a new feature.
Still waiting for mac!

Nice work!