Hello, i am looking for some tuts that explain a workflow for;
creating a highpolymesh from scratch( with zsphereII- or a cube whatever) and making a lowpoly mesh > transfering the highpolymesh to the lowpolymesh to get the normal maps etc.
I already know how to make a retopo-lowpoly mesh from the highpoly sculpt but not how to get me a good normal map.
Thx for any help, cheers djart