ZBrushCentral

zbrush 3.5 to 3DS max pipeline

Good afternoon. Last summer I had a pipeline set up for using 3ds max 9 and zbrush 3.0 together for making low poly models in 3ds max with lots of details coming out of zbrush. Well, it has been several months since I produced a model this way (From 3ds max to zbrush back to 3ds max) and I just upgraded to zbrush 3.5 this week. I am having lots of trouble getting my models back into 3ds max from zbrush 3.5 and making them look great (Dispalcement maps, normal maps). Alot of the tutorials I have read today are hit or miss at best. Does someone out there have a tried and true tutorial out there for this? (or at least knows of a good training DVD that covers this topic?) Much Thanks.