All right. I don’t seem to have any luck getting an answer to anything here. Now, is it possible for anyone to let me (and others) know if there’s a set way of importing Zbrush 3.5 models into 3DS Max 2010? I’ve looked around the forums, and it seems to be more or less a coin toss getting anything to work. Is that really so, and what, if anything, works?
Do I have to flip the texture, for instance? I can’t tell, considering a lot of other settings and procedures have to be just right. I know I’m supposed to flip the UV’s, so I do that, but I can still not get it to look right. A lot of details get lost. I’ve messed around with it for a long time, and I’m about to scream. I cannot believe two common and expensive programs are that incompatible.
Anyway, do anyone know of a tutorial specific for this problem or any ideas for what works?
Thanks,
HL


