I’m sure they’re coming up with all kinds of crazy stuff!
As far as the 3d > 2.5d > 2d workflow, it’s a gem for an illustrator. I wish I could show the work I’ve done, but it’s all under the code of silence for now. I am working on a new project that I’ll FINALLY be able to post! I’ll do a little step by step when I do.
The thing about it is you can bring out incredible detail that would normally make a computer explode. Pixols are the key. Just like pixels, the resolution of the document is just a grid of them.
Load the demo head for instance, resize to a large canvas around 2000 - 4000 pixols wide, drag it into the scene, scale it as big as it can be while fitting (you’ll have to zoom out), and drop it to the canvas by exiting edit mode. (you don’t really have to enter edit mode, you can move, scale, and rotate with the widget)
Then grab the simple brush, which is not in the 3d brush palette, it’s in the tool menu. These brushes have completely different behavior than 3d brushes. Most have no interest in them because they’re actually trying to create 3d content. All of my work is printed flat. What you’ll find is that no matter how much infinitely small detail you do, it never slows down!
The more you mess with it, the more interesting results you’ll achieve. Don’t view it as a substitute for 3d detailing. View it as a way to put that extra level of visual interest into your final renders. Push the model as far as you can in 3d, and be sure you get the angle of the final renders right. Also be sure to render passes of the original 3d model as you normally would first and save it as a separate document when you jump into the 2.5d detailing. Then render passes again when you’re done. You can still change the lights and render effects. All of the depth information of the 3d scene stays in tact.
Other tips: Mess with the deco brush as a sculpting tool with different alphas. You can achieve some cool detail. Also there is no smooth brush now. I use the smudge tool with a low intensity to ‘lightly’ smooth areas that need it. It’s fantastic for cleaning up visible polygons, but definitely not a substitute for the smooth 3d brush.
Good luck! You can p.m. me if you run into any issues, or contact me through my old, dusty, non updated website!