Hello everybody, I’ve a little big problem: I’ve modeled my first head, following a tutorial, assigned a basic material to it and then started to polypaint it in RGB mode.
Now, the guy in the tutorial goes through the painting of an eye, and it uses the Toy Plastic material by simply unchecking the RGB button, checking the M button and then he starts to paint with that material as if it’s applied to the brush.
Now comes the problem, if I uncheck RGB, check M and click the Toy Plastic material, ZBrush applies the material to the whole head :evil:
One more thing that you might know is that the eye is not detouched from the head as a subtool, but is simply sculpted on the head (as it’s done in the tutorial). So I have one subtool that is the whole head.
How can I apply the material only to the brush so I can make JUST the eye in Toy Plastic??

