I have been trying to export obj files out of zbrush 3.5 to bring back into maya to update basemeshes that where initially created in maya. However, there are new sliders in 3.5 from 3.1 and whatever I do, any obj exported from 3.5 that I bring into maya looses all its world space information. The scale has changed and the mesh is aligned to x,y,z 0,0,0 regardless of where it was before. Has anyone else had this problem and if so have they figured out how to solve it?
Also does anyone know if the smart resym feature has been re-written as it does not seem to get full symmetry on objects that 3.1 has been able to?
Thanks.