ZBrushCentral

Zbrush 3.5 normal projection?

Hi there,

Does anyone happen to know of a way to make cavity map from the high poly info from a mesh without any UV map to a retopologized mesh with UV info on it? Thats usually the workflow I used with 3.0 but it does not seem to work with 3.5 as zmapper is gone. The only way I seem to be able to bake stuff from within zbrush 3.5 is only if the original mesh had UV info on it or if I export the original mesh and UV it and import back in then bake.

Any help appreciated!