ZBrushCentral

Zbrush 3.5 & Maya Texturing

Hi guys, I’ve been trying to work this out all day and I’ve only gotten around halfway.

I’ve used ZProject to texture a head in Zbrush, unfortunately I had to make it a polyMesh3D in order to get it to work.

I read somewhere about cloning but I wasn’t sure how to achieve it.

What I want to do now is get my texture into Maya. I have no initial UV setup.

I’ve seen a few threads on here but they seem ambiguous, can anyone post a step by step method to help me out, whether you can point me in the direction of a better workflow.

Thanks