ZBrushCentral

Zbrush 3.5 -> Maya (displacement maps)

Hello,
I noticed there is no displacement exporting plugin in 3.5 similar to that from 3.1. No place to tweak export settings, so that my map would be ready for use with Maya (like that code you had to enter, code dependent on app you were exporting you map to). My question is: is the displacement map exported from zbrush 3.5 ready to be used in maya? I ask because I exported 32 bit map to a .tif file and then tried to convert it to a .map file for use with mental ray (I used convertfile.bat), but I got an error saying the file is not a proper format. Could you share your workflow for successful 32 bit displacement maps in maya?

Thanks in advance,

Artur

Come on… Anyone?

exactly i have the same problem do we have to do the old fashion way of looking at alpha depth factor matching polycount and blah blah blah that multy displacment plug in for 3.1 gives us lots of extra ability for exporting out our displacment map i dont have any problem with that but this 3.5 i cant understand the correct pipeline for getting the right result

yup same problem. My lecturer suggest using X normal to generate ur disp map to normal map and put that in ur bump. But i’ll stick to 3.1 for now till there is a tutorial online that helps this problem

Hello

If you are getting that error when you are trying to convert the file that is because you did not export a RGB displacement file. Make sure to have Flip V 32BIT and RGB on when you click the Create and Export Disp Map button.

Paul