Hello,
I noticed there is no displacement exporting plugin in 3.5 similar to that from 3.1. No place to tweak export settings, so that my map would be ready for use with Maya (like that code you had to enter, code dependent on app you were exporting you map to). My question is: is the displacement map exported from zbrush 3.5 ready to be used in maya? I ask because I exported 32 bit map to a .tif file and then tried to convert it to a .map file for use with mental ray (I used convertfile.bat), but I got an error saying the file is not a proper format. Could you share your workflow for successful 32 bit displacement maps in maya?
Thanks in advance,
Artur