is this still an option in Zbrush 3.5? i am working on a full body scult but want the head to have good resolution. It doesn’t while the hands and feet are incredibly subdivided.
When trying a local subdivision on the head by masking, it says its dividing but it keeps its polygon faces. I have to use smooth brush a lot to smooth it down.
someone else mentioned using subtools but after a few subdivisions the head and body dont meet up that well.
is there a better way to do this? i started with a zsphere model