ZBrushCentral

Zbrush 3.5 - exporting multiple maps at once?

Hi,

I have one main tool and several sub tools. They together fill the 0 to 1 uv space.

Is it possible to export them all to once on one map? I believe you used to be able to do this with multi-displacement exporter but as far as I can tell this isn’t available for 3.5.

Thanks,

gubar

I was set to ask about this as well. I have not found a way to export from multiple subtools into one texture in 3.5r3

the current 3.5 workflow is not ideal for our character pipeline as a typical game character will have ~40subtools and uvs that fit inside 0-1.

this was smoother in 3.1 as zmapper would render into the same texture rather than create a unique texture every time.

after migrating to 3.5r3 I have been creating the 40normal maps and compiling them into one texture in photoshop. yes it is painful. please tell me there is a better way.