Hi guys. I am hoping someone can help with this. It seems that after I created my disp map in zbrush 3.5. with Smth UV adaptive and flip V turned on, and bring it back to maya, the finer details cannot be seen.This is the model i did in zbrush and the render image in maya.
I dont know what im doing wrong here. I taught with zbrush 3.5 it should be easy. When i used to do it with 3.1, at least i could get the fine details in my alpha and stuff out. This one the details cannot really be seen. Anyone have any ideas?

Attachments



