Ok i have a bad issue in 3.5 and i can’t find a way around it, i have a character that looks correct in zbrush, subtools are head, horns, body, eyes, some deco elements, no i want to import a new subtool, press any tool in the toolspallete and import, when i append the new tools is scaled, totally off
i modelled the basemesh and all other parts in max, so the scaling in max is the scaling i want.
I thought maybe its max, and started testing around, exporting the head from my initial tool (which looks correct in zbrush) does work it comes into max like it should, test with the horns, work too, eyes are too small, decodetails seem to be the same scaling but again too small. When i import the body into max its approx. 34k times too small, i scaled it so it fit somehow…
Ok maybe its still max i though, so i created a new tool inside zbrush, appended all subtools from my initial tool and tadaaaa, the same effect, head and horns are correct, eyes and decostuff too small and body so small it can’t be seen by zbrush
Now i open up 3.1 import the head from 3.5 and import the new subtools i wanted to add, everything is scaled correctly, ok i thought lets just save it as a tool and open it up in 3.5
opened and appended, same effect everything is scaled… but i just exported the head from 3.5 if i reimport it, it gets scaled, if i make a polymesh out of it, it gets rescaled, everthing is wrong and i cannot work on my model anymore and its driving me nuts 
ok investigated a bit more, i just opened up my first save, when the body was just one piece (i later detached the head, to be able to get a higher polycount, didn’t want to have the body at 20mio quads, just to have 5 in the head…), everything but the body can be appended from my latest file, but the body is really off, so i guess something happened when i made two tools out of my initial basemesh - 8 revisions later, last version befor the scaling appeared, yep its definitely the step when i split head and body
also focus is off, it focusses anywhere somtimes the upper body, sometimes the foot, dependent on how my viewingdirection is, thats a minor issue but still an issue

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