ZBrushCentral

Zbrush 3.2 to Maya 2010?

I know i’m going to get hate mail for my request BUT i have been searching whole day for some tutorials (i’m pretty new to Z) how to create normal maps and displacement maps in Maya from Zbrush and i couldnt find anything that actually produced results!

I found early stuff that need some external plug in that dont exists on the links.

Is there anything quite new, maybe a video tutorial i can learn from. So far i have done about 6-7 of them and normal map and displacement map doesnt work!

Thanks

(sorry for my english…) Are you on the Mac? When i had the Mac only in the past, i had some problems with displacement maps because Mac OSX don’t support 16 and 32 bits TIFF images… On the PC i don’t have no more this problem and Displacement Exporter works completely well… I prefer Mac for my working purposes (desktop publishing) but ZBrush and some 3D programs seems like to works well on Windows… (This is only my opinion…)

Yeah i’m using mac, i’m sure there is something out there that can be done though…

Hey, I don’t know if you found anythingf but I too am having a very hard time getting zbrush to do good displacement from zbrush 3.2 on the mac. If you have found any tutorials I would appreciate getting to see them too. If I find any I will post back here. There’s got to be a way to get zbrush diplacement to work for the mac…