ZBrushCentral

zbrush 3.12 using 3D Plane and Photos to Texture

I was wondering if anyone knows the pipeline for using the plane 3D and projection master to project photo textures onto a model in zbrush 3.12. I have a friend who has 3.12 and I was trying to show him last night and could not get it to work. The problem came when I tried to move the points on the 3D plane around to line the photo up with the model. The reason I ask specifically about 3.12 is that I have zbrush 3.1 and it always works fine for me. I picked up the process I’m using from the GnomonWorkshop Behind the Scenes dvd with Ben Neil. Like I said, everything works fine in 3.12 until I tried to subdivide the 3d plane tool and adjust its points to line up the image with the model. It simply wouldn’t move the points. The icon would come up just like in 3.1 but I couldn’t move the plane 3d around. If anyone else has had problems with this I’d really be greatful for any inlightenment. Thanks again,

Tanner J.

I have the same problem with my ver3.1. but it’s ashemed that i don’t know why^

seems like I´m experiencing exactly same thing in ZBrush 3.1.
In fact, I can move verts only when I don´t turn off zadd before putting the 3d plane into edit mode. But that way I can´t see the object I´m texturing + I also have some “rendering” problems, because I get gray dots around places where I move the verts.
And when I turn off the zadd before going into edit mode, it only rotates the whole 3d plane…
funny thing is that it worked well until now. could this be possibly cased by xnormal? because it worked well until I installed xnormal…

to use old-style 3dplane texturing metod in zb 3.1:

  1. drop projection,

  2. draw 3d plane

  3. than go to edit mode and turn it off , draw mode should be on, than again press move mode (if it does not)

dont forget to subdivide your 3d plane for more controle

If this is the old way, what is the new way? Thanks,

Tannerj

unfor. there is no such “style” ) :wink:

I could use some help here as well please. I can’t get the texture to show up at all on 3Dplane tool. It works fine in ZB2 but not ZB3. I get a grey square on the model without any texture.

Can someone please go over the step to make this work in ZB3? Am I missing a UVs, polypaint?

Try turning the 3dplane into a polymesh 3D by pushing the button in the tool pallete. Then load your texture.:+1:

Thanks for your help. I tried it. The problem happens when I try to move or edit the points of the 3D plane mesh. The cursor disappears and only a red drop is displayed for your cursor. The mesh moves but only a very small amount. Even when I make it a PolyMesh, the problem persists. Thinking about the PM_3Dplane is that “Transparent” button has to be clicked for the alpha to work.

I’m having the same problem with the move tool not…moving the verts. And I have another question on top of that one.

I dropped my model. Added a 3d Plane (after converting it to a 3d mesh and adding a texture in the tool texture map section.

Then I go to edit mode and select the move brush but all it does is rotate the plane around…as if I was dragging and moving from off the model. The verts never budge.

An experiement: if I create the 3d plane (the same way as above) and draw in in a document NOT in projection master, then go to edit mode…the verts move as expected. It’s just simply not working in projection master.

Any idea on this?

Oh, and my second question. How do you get the texture to use an alpha mask in the Tools Texture Map section. I need the edge to fade out.

Thanks,
Todd

can you just use Zapplink? with PS CS2 which have a warp transform tool.

Ha, I believe that will work, and feel a little stupid that didn’t hit me before. I’ll give that a shot. Thanks.

But just in case (in the spirit of the tutorial that I’m trudging through, and because I hate thinking I’m just doing something wrong when I see the Projection/Move technique used a lot) if anyone can tell me what part I’m missing I’d appreciate it.

But I think I should be able to move forward Linking to Photoshop.

Thanks,
Todd

Nevermind, zAppLink had multiple benefits over the project/move method. I’ll stick with that one.

Thanks,
Todd