When I export texture maps, I go to my highest subdivision level when I want to export a color map from the Texture pallet, and I go to my level 1 when I want to export a displacement map with MD3. I also go to my level 1 when I use ZMapper to export normal and cavity maps.
Is this correct? Because I get the impression that some people use higher subdivision levels for displacement and other maps.
Is there a rule of thumb? Should I export my maps at the highest possible subdiv level that my computer can handle baking a map out from?
If so, why? Does this give the resulting map more fidelity?

