ZBrushCentral

ZBrush 3.1 - Subdivision Levels and Generating Texure Maps

When I export texture maps, I go to my highest subdivision level when I want to export a color map from the Texture pallet, and I go to my level 1 when I want to export a displacement map with MD3. I also go to my level 1 when I use ZMapper to export normal and cavity maps.

Is this correct? Because I get the impression that some people use higher subdivision levels for displacement and other maps.

Is there a rule of thumb? Should I export my maps at the highest possible subdiv level that my computer can handle baking a map out from?

If so, why? Does this give the resulting map more fidelity?

Well I answered my own question. Higher subdivision levels make the resulting maps weaker, not better. I’m well aware that it says right in the docs to export at subdiv 1, but I could swear I’ve seen people on here taking about deliberately using higher levels.

[[attach=159022]displace.jpg[/attach]]displace.jpg

[[attach=159023]normal.jpg[/attach]]normal.jpg

These were made using Adaptive mode and the Multi-Displace 3 plug-in.