Hey guys, I hope somebody can help me out with this one. I have tried every trick I can think of and nothing works…
I retopologized a mesh with great sculpting but lousy topology. I have completed the process and whatever I do the obj’s normals are reversed. I have reversed them in Maya or exported with reverse uv option, laid out uvs in Road Kill, reimported into Maya, and imported into zbrush, and I either crash or the mesh reorganizes itself into the mesh with no uvs and reversed normals.
Any suggestions?