I just upgraded to ZBrush 3.1 from 2 and am having problems with sculpting. Basically, when I paint on my model it starts accenting/revealing the wireframe of the model rather than showing me the model as it is being deformed. Once I move/ratate/scale the model, it goes back to normal shading and shows me the brushing I had just done.
It’s incredibly frustrating to paint when you can’t see what you’re doing. Has anybody else run into this problem?
I’m running ZBrush 3.1 on a MacBook Pro 2.16GHz with 2GB ram in Vista Business. The graphics card is a Radeon x1600. And I’m using a Wacom Intuous 3 tablet.
Thanks in advance 