Alright so, I’m having some odd creases / artefacts in my normal maps when I export them from Zbrush to 3ds max 2008, I’m not exactly a pro at zbrush I have to admit that, so would highly appreciate that replies come as detailed as possible, as I won’t know 100% what you’re talking about 
I’ve uploaded all of my images below to imageshack ( all of which I considered to be relevant to this question although if you need any other pictures or screenshots to go with it to get a better understanding of the issue I will post it asap
) but as you can see on the lowest picture, on the tip of the toe claws there’s odd “dark creasings” it’s an issue I keep bumping into no matter what kind of object I’m working on, and browsing through these forums I only found 1 matter on the subject and it didn’t solve my issue.
For my normal map I used the 3dsmax7 tangentspace best quality preset file that comes with zbrush.
To shortly sum up my wall of text, I have “dark creasings” on the claws and other places ( most noteably sharp areas seem to get this annoying effect ) and I would love if anyone could give me a headsup as in how I avoid this, and how I create those smooth, sharp and sexy normal maps that I so adore 
Thanks in advance
Rene








