ZBrush 2020.1: Update Today!

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Pixologic is pleased to announce the release of ZBrush 2020.1! This free update enables artists by providing significant enhancements in a number of areas.

Updates & Fixes

  • Fixed: ZBrush UI - Mac Finder Blurry Text & Icons.

  • Fixed: Text box working in Japanese Windows with button Size set to <= 41.

  • Fixed: Translated UI that cut SubTool info off in Japanese / Korean languages.

  • Fixed: Size Sliders causing crash after changing size of a Project then reloading the Project.

  • Fixed: Bracket ( ] ) increase draw size hotkey was broken (MacOS).

  • Fixed: FiberMesh Curves OBJ Exporting was not creating OBJ (MacOS).

  • Fixed: Mesh Turns Black While Layer in Record Mode

  • Fixed: Tool:Masking:Go To Unmasked Center does not create an undo.

  • Fixed: Ghost SubTool names would remain when loading another project.

  • Fixed: ZAppLink Photoshop & PaintStop RGB Projection Errors.

  • Fixed: Switching to the lower subdivision during recording mode on Layers, the model turns to black.

  • Fixed: ZBrush would QuickSave a blank ZPR file that caused a crash.

  • Fixed: History Recall does not work if Split Screen is enabled.

  • Fixed: Slice Curve Brush to Morph UV mesh Crash.

  • Fixed: ZModeler vertex snapping with smaller meshes.

  • Fixed: Symmetry icons updating when switching from Local Symmetry to World Symmetry.

  • Fixed: Interactive Light causing crashes.

  • Fixed: Improved Mac fans issue on macOS.

  • Added: A diagnostic utility to improve the submission and resolution of future bug reports.

  • Updated: The Menus button has been placed back into the ZBrush UI.

  • Updated: Projection Master shortcut is now Shift +G.

  • Updated: Lasso Select brush will allow a larger selection.

  • Update: FiberMesh with Subdiv will not render PolyFrame color with BPR.

  • Updated: Size Sliders will only update if Enter is pressed.

  • Updated: Clip, Slice and Trim brushes will no longer be able to be used when in Morph UV mode.

  • Updated: Button Size Clips UI clipping (MacOS) with very large button size(>90).

  • Updated: User can now define colors for Draft Analysis.

  • Updated: When renaming SubTools the first letter will no longer be capitalized automatically.

  • Plugin Updates:

    • ExportImport
      • Fixed camera import error messages
      • Improved support for more than one display on macOS
    • Decimation Master
      • Fixed path issue that affected some users on Windows
    • Left and Right tray macro
      • Right tray macro updated to open/close right tray.
    • Polygroupit
      • Will now launch on MacOs 10.15 (Catalina)
    • UV Master
      • Automatically selects Paint brush for control painting
    • ZBrush to Photoshop
      • Resolved Subtool layer issue
    • 3D Print Hub
      • Updated 3DPrintHubAbout.PSD file
    • SubTool Master
      • Removed stray button in DoVisible options
    • PaintStop
      • Restored hiding of the top menus
    • GoZ for Maya (Win/Mac)
      • Support for Maya2020
    • GoZ Installer
      • Support for Maya2020

How to Purchase

New users can purchase ZBrush 2020.1 through our online store. Perpetual licensing is available for $895 USD. Subscriptions are $39.95 per month or $179.95 every six months, rebilling automatically until canceled.

How to Upgrade

ZBrush 2020 is a free upgrade for all registered ZBrush users. Upgrading is done through your My Licenses page – or users of ZBrush 2020 can update using the ZUpgrader application.

  • If you have ZBrush 2020 and an internet connection, it will notify you that the update is available. Simply browse to the ZBrush 2020 folder on your computer and run the ZUpgrader application found there. Follow the on-screen instructions. Alternatively, you can download the ZBrush 2020.1 full installer from My Licenses.
  • If you already have ZBrush 2018 or above, simply log into My Licenses and click the button to Download ZBrush 2020. We strongly recommend disabling your antivirus software (including Windows Defender) during download, installation and activation.
  • If you have never upgraded past ZBrush 4R8, log into My Licenses and click the button to Upgrade to ZBrush 2020. Follow the on-screen instructions to upgrade your license. After upgrading your license you will be able to download the new version.
  • If you have never upgraded past ZBrush 3.5, you will not be able to use My Licenses. Instead, submit a Support ticket to request your upgrade. Provide as much info as you can concerning your purchase (name and email address used, etc.) so that we can easily locate your license in order to upgrade you.
  • If you have floating licenses (managed by a server rather than using a serial number) you must have your IT Manager submit a Support ticket to request the upgrade.
  • ZBrushCore users can Move Up to ZBrush as explained here.

More detailed upgrade instructions are available in our Knowledgebase article.

Questions?

A ZBrush 2020 Support category has been created here at ZBC. Please use that to post any questions or issues that you might have. We recommend a separate topic for each item, since that will leverage the capabilities of the new ZBC.

Happy ZBrushing! :slightly_smiling_face:

16 Likes

Sweet biscuits on Tuesday,! Thank You! :heart_eyes: “Lasso Select brush will allow a larger selection.” Now just :sparkles:Peel UV:sparkles: please. :blush:

Just tested this out and it’s what I’ve been dreaming of, it is working perfectly, good riddance lasso frustration! :sparkles::trophy::sparkles: Great work everyone!

Now imagine the lasso mask having an option to toggle off infinite-depth, and instead of cutting all the way through the model masked the surface only, that would be beyond killer! :exploding_head:

3 Likes

Great.
Thank you Pixologic Team.

2 Likes

Vaya que arreglaron muchos problemas, espero que tambien luego implementen muchisimas cosas nuevas :smiley:

2 Likes

Thank you, thank you, thank you. Many of the macOS fixes that made it into this update help polish up the whole ZBrush experience. Quieting those pesky cpu fans… priceless haha

1 Like

Great ! Thanks for yet another free update.

Just wondering; will there be a fix for the dynamesh bug where the max amount of poly’s is too low even with max dynamesh settings ? Even using Dynamesh Master or increasing the size does not make any difference.

I run into this a lot.