ZBrushCentral

ZBrush 2018.1 GOZ and 3dsmax 2018 problems(flipped uvs and gamma turned off)

Everytime I export in Max 2018 my model has flipped uvs and the gamma changes to 1.0.

Since all the other maps (normals and diplace) are manually exported correctly, how do you prevent Zbrush from flipping uvs?
Is there a way to leave the gamma unchanged?

So, I really don’t want GOZ to flip uvs of my model and to change gamma.

Hints?

Am i the only one to have this problem? Why the old GOZ version did work and did not mess up uvs and gamma?