Hi. Using 3.5r3 on precision 690, 8 gigs RAM, OS: XP64
I have a character I have begun recently. I built the mesh in Maya then went in to ZBR to sculpt. after working on it for some hours I decided I needed to retopologize a section on the chest area to get rid of a “Pole” in the topology that’s in the way. OK, so I took my tool, went to lowest sub-D, cloned. Took a ZSphere, went through the rigging and retopo steps to draw the new topology. I wanted to keep the high rez details so followed Scott Spencer’s tutorial (from his 1st book) on this. However, the new skinned tool is a mess (see attached pic #2).
I tried several times, playing with the various sliders in the adaptive skin and projection settings, but nothing helped. I exported the tool in to Maya to examine it and found the normals misaligned. This I was unable to fix in maya using any of the normals fixing tools. I also checked the pre-retopologized mesh and it’s normals are fine (as you can see in attached pic 1)
So, anyone know what I did wrong and how to fix?

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