ZBrushCentral

ZbornToy (Taronites)

Can this be used on a more complex character material setup? Say a character in a space suit, with refractive space helmut, metallic suit, and sss skin shading as well as a complex eye setup? And could an entire environement be rendered this way with characters as well? If so I might purchase it and use it for my senior thesis. Can more lights be added too?

I was using Safari, and Firefox on a Mac when I had the issues.

…for your new baby, it’s a “Toy” if I have well understood :smiley:

Hey Womball,

no worries, I realized, that I also first gave the old link, which actually did link to just an image (glglglglgl…that’s what you’re getting for not sleeping).

However, one of the reasons, that makes the ZbornToy a superior or maybe the superior rendering system of depth images is he fact that you can texture each and every aspect of it! Therefore you can alternate each material to be what ever you like it to be by simply painting a layer for each shading aspect.

Let’s say you have a ball and a cone. You want the ball to be shiny and the cone to be dull. You what the ball to be very translucent and the cone to be just a little. Ball should be red and cone should be cyan. Then you’d want to make 4 images (brute force…you could do it more elegantly using after effects, but anyway):

image 1 - depth image (apply ZbornToy to it)
image 2 - grayscale where ball is white and cone is black (select this layer for glossiness texture)
image 3 - grayscale where ball is white and cone is 40% gray (select this layer for translucency texture)
image 4 - color image where ball is red and cone is cyan. (select this layer for surface color texture)

Now the ball and the cone will have a rather radically different shading!
Don’t forget that you can still use all of the abilities of After Effects to adjust the textures/layers for these parameters! You can precomp them in subcomps and treat them with effects like procedurals and ramps and anything your heart contents! You can EVEN use After Effect’s own PAINT to do all of that or parts of that without even leaving the software! Which is the other cool thing about ZbornToy: You can use it with material from anywhere, any software or scans or animated content. It’s not limited in any way other than the fact that it’s all “reliefs”! :sunglasses:

Nuts…
Totally amazing stuff.

Yep Nuts…
So, Zbrush+AfterEffets+ZbornToy =taronites cool stuff.:laughing:
Bravo Taron! I like this stuff.:+1:
I’ll come back here for good news.

AfterEffects+RadicallyNewFocus+CreativeWildnessSimplified = taronites

Just add any software into the equasion, it’ll work!

:smiley:

Whoa! This is AE?!?!
To think I sinked all that money on rendering engines! :smiley:
I must say I’m speechless. This deserves more praise than just a few lines. But, dang! Congratulations, Taron! Excellent!

And let’s not forget the great model. Very Flying Dutchman-like. Top Row!! :+1: :+1: :+1:

Great Work!
Reminds me the sea guys from Pirates of Caribbean…

I am speechless.
Does this beauty of a plugin work with Discreet’s Combustion:question:

You guys rock! :sunglasses:

Poe

It sure should! I don’t know if combustion supports 16bit or higher in connection with after effects plugins, which would be the only question left, really. Other than that it should work for sure! Why don’t you try the demo, it’s free. Then contact us and tell us about it! :wink:
We don’t have combustion running so far. Once the ball starts getting into motion to a degree, where we can begin investing into all the packages, we’ll be able to examine, adjust our plugins and support more of them.

I really hope it won’t ever backfire, that I’m so open about all of this, but I figure, ultimatively I’m really just one of you guys, who happens to have the fortune to create tools to share with you and the proper Philipp so we can take it to the right level (haha…that does sound kinda funny, doesn’t it?!)!:smiley:

(i write too much…need restraints!):confused:

I will test the demo for sure and let you know how it went.
I wish you the best, you really deserve it.

Poe

Well done Taron! I wish I could play to, but I don’t have AE:cry: Maybe one day soon though.:wink:

WAAAAAAAAAAAAA!
Beautiful! Very good work!

I noticed a total lack of AA around a lot of edges. Is there a way in AE to do AA? I’m not to familiar with AE…
Lemo

nice work Fabrisssio… shell beard want live…
AUHauhUHAUHAUHauhaUAUHaUHAUHAuhauhaUHA
but… i’ve one question…

Taron… who are you?

frk

Although we did a few things to optimize the use of the depth images, we still have the same challenges, that zbrush has itself. But therefore the same solutions work just as well!
Prepare your source footage at twice the resolution and scale the resulting render back down to half. Works beautifully. BUT we have a few concepts waiting to be tackled by us, which could present a far nicer solution!

However, I feel so bad to hijack this thread. You should truely enjoy Fab’s glorious piece and comment on it! It’s his first time out here and you should continue to give him this great warm welcome!

Oh, and thanx everyone for the great reactions already. You’ve taught us something already. We have to present far more of the spectrum that the ZbornToy covers and I need to do it for all those, who don’t enjoy reading, too! Hehehehe… :wink:

I’ll prepare a post real soon, which will go as deep as possible into the ZbornToy to dig up all the things that should get you as excited as I’ve been for the last 11 months! Ah…well…maybe…tough to beat, though!

Thanx agian! :+1:

Works in the latest version of combustion, that’s a go.

Great work Taron and Fabrizio! Really I have not enough words.

Great Job Fabrizio!
The Details are crazy!The sculpting is perfectly!
Congratulations!
Taron,Great Plugin!!!It seems a very powerful software!

Grande!!!

Thanks a lot for the comments guys! Taron, as usual makes our jaws drop, this time creating the AMAZING plugin I had the honour to try with my character! Hey Taron, are you sure you are from planet earth? Catch’ya later on skype!

Some quick facts about the model:

Mesh is 6 milion polys and color map is 6K entirely painted with the outstanding and insanely powerful tools of Zbrush.
Kind Regards to everyone!

Fabrizio