Hello,
I have a little problem with texture saving/exportation within ZB4R3.
I have a model transformed into a polymesh 3d (button make polymesh 3d). As a result, all the lower subdivisions disappeared and I’m left with the highest one (7 if I remember well)
I try to replicate one of Neville Page’s technique to create a monster face.
For this, I need to polypaint on my face model and create a UV map and Texture map and then use this texture map on the head to play with masking by intensity, etc, to create random shapes for the head…
The problem with this method is that my model is quite heavy (only the highest sub division available) and the program can’t handle this. So I have to force it to quit.
I have a copy of this model (let’s called it B), with all its level of sub division, but less detailed in terms of sculpting. The difference between the 2 models in terms of sculpting, is the body. Less detailed on the B version. The head are the same, a round shape with nothing sculpt for now.
What I would like to do is make the polypaint and uv + texture map creation on this B version and then save and export the texture to appliy it on the A version (the high detailed one).
How can I do that ?
Someone can help ?
Thanks.

