hi all!
dynamesh is a great instrument, but, i think, it is useful only for sketching a model and has some limitation in resolution (if you add details in one area you will take polygons from another area like a blanket :-), so it isn’t like Sculptris that add new geometry) )(i haven’t tried it yet, but is what i have read in the “online manual” and what i have seen in some videos).
if what i read is correct, if you need to utilize your model in another software (for videogames, film,…) you will need a complete retopo of your model that takes a lot of time to be done.
usually I create a base mesh with blender (in few minutes) that has a good topology due to create a good UV map and then i start sculpt it with ZBrush. when either i need more details in some areas or the poligons are too stretched i do a quick retopo only in that area (for example the face) and project details on the new mesh.
at the end I obtain an optimized obj to create easily an uv map.
making a complete retopology of the entire model is very hard expecially in particular concave area.
does someone have any good idea either to optimize the process or to solve this problem starting with the dynamesh tool?
many of you work for the entertainment field, so how do you solve this issue?
thanks in advance!
PS: if only ZB had an easier way to do retopo (3Dcoat style) that would be perfect with dynamesh…
