ZBrushCentral

ZB4 Layers Bugs

Some things ive noticed with the new layer system in ZB4:

  1. Turning REC off is very fiddly/sensitive.(With both wacom and mouse) If i click the REC icon it takes about 3-4 clicks for it to switch back to the grey circle/eye icon. If i click the Layer name however it will turn of REC every time. HOWEVER this also will set my intensity to whatever part of the slider i clicked on that is near the name. Forcing me to adjust this every time.

It would be great if the REC icon on the left was more reliant in being turned on/off with a single click.

  1. Also in ZB3.5r3 i was able to sculpt on a layer, divide my mesh and continue sculpting on that layer. In ZB4 doing so will either a) crash zb or b) cover the mesh in a bizarre mosaic of colored dots. I guess the workaround is to not do this and force myself to update the layer each time on the highest subdiv…A popup preventing this would be better tho than a corrupted mesh in the viewport/crash however.
  1. Instead of clicking the REC icon click to the right of it where the eye icon is. This will turn off REC in a single click.

  2. Do you mean you are able to subdivide in recording mode? You should turn off recording first, then the layer will update correctly.

Thanks for the reply. Clicking to the far right of the icon appears to work. Would love to a see a fix in future releases where clicking the actual icon would turn it off…

So ive been havign a few more issues with the new layer system in ZB4.

I have a head bust currently at 900K with 7 Subdivisions. It initially had 2 layers on subdiv 6. These were later transfered up to subdiv 7 when i needed more resolution. Subdiv 7 is 900k’s. I get IMMENCE PC slowdown when i try to turn either of these layers off or dial down their effects. Like my whole pc will just lock up while zBrush does its thing. Eventually it will recover with the layer switched off but it is so slow and pc crippling. 3.5r3 never behaved like this when turning off layers. There was alot of sculpting done on these two layers. Essentially from a box model to a human face. Is it struggling with the amount of info stored?

Also when zbrush finishes churning and the layer is off, im left with corrupted looking pixelated colors on certain areas of the mesh. Turning COLORIZE off will hide these. It’s werid though as i dont have any RGB values painted into the model. Also flooding the layer with white does not remove these corrupted looking color artifacts from my mesh.

There is also a good amount of lag when i go to turn on REC as well now on the highest subdiv. Merging down all my layers does appear to aleviate some of the slowdown and issues however this is not an option if i needed to keep these layers. and will get annoying if i have to bake down all my layers every so often thoughout the course of a sculpt…

my sculpting mesh was a OBJ that i “deleted hidden” mesh from so it was just a neck and head and continued sculpting from this. Has this in some way made my mesh less stable than it should be? For something at only 900K’s its definatly perfoming as if it was upwards of 3 million

pc is a core i7 with 6 gigs of ram.

also it would be great if in the future we are able to have the functionality restored where we could create a layer on any level, not just the highest subdivision.

thanks for your support.