ZBrushCentral

(ZB4) How can I bake normal from a high to another low model?

Hi

I've got a sculpted high poly model which lost its uvw (I had to clone geohd), but I've got the perfect, low poly model with uvw. I would like to project the details from the high to the low as a texture (normal and displacement). I tried to use for example the NormalRGBMat and project to the low, but the covering is partial... Sending to 3dsmax to render to texture is impossible, it isn't able to manage the high poly number. There isn't enough detailed tutor or article on the internet for me. I hope somebody could give me some help or a detailed tutor. I'm using ZB4. Thank you!

XNormal is the solution for You :wink:

http://www.xnormal.net/1.aspx

High poly number shouldn’t be a problem,I’ve used to bake easy 20mln poly models in xNormal :slight_smile:

Man, that is what I wanted to do :slight_smile: Respect!