yes i’m using mac…but talking about ZBrush4 so PC users should get GoZ as well when they upgrade to V4
Pretty sure the problem stems from GoZ’s habit of trying to rename meshes,not sure how exactly but it ‘remembers’ your mesh…doesn’t matter if you rename it in C4D and copy it into a new file before you hit the GoZ button to send the mesh to Zbrush, GoZ will always try to rename it with the name it first ‘saw’ attached to that mesh.
This i guess is down to the “objectlist” file thats in the GoZ folder,weird thing is that even trashing that file makes no difference…it will still continue to try to rename the mesh…
When i installed ZB4 this morning,it renamed/replaced? my existing GoZ folder,now called"Pixologic Backup from ZBrushOSX 4"-even though it is presumably a back up of ZB3.2 and created a new one.
The "backup"folder has all the old scripts and paths but the “Projects” folder is empty…this i guess is why i can’t transfer my ‘old’ meshes to ZB,because the .GOZ file that would be associated with the mesh isn’t there anymore…so somewhere along the line i really screwed up.
This wouldn’t really be an issue if GoZ didn’t insist on trying to rename the mesh when i hit the button to send it to ZB…but because its trying to rename it something that it vaguely remembers…but can’t quite remember where it saw it last, it freaks out…bit like me trying to remember peoples names.
Only thing i have tried with limited success so far is to export the mesh from C4D as a renamed obj,get that into ZB then send it back(Using GoZ) to C4D…from that point on i can send it back to ZB with its new name intact…the problem is that the scaling is totally screwed, it arrives back in C4D massively scaled up…not great!
Help!
Cheers,
mala